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UI/UX Design

Design that survives contact with engineering, because the people designing it are the people building it. No beautiful mockup that turns out to be impossible in the sprint after handoff, there is no handoff.

What's included

Design systems

Reusable tokens and components so the tenth screen still looks like the first, and future work doesn't drift away from the brand.

Rapid prototyping

Clickable prototypes early, so you're reacting to something real instead of approving a static picture and hoping.

Usability testing

We put the prototype in front of people and watch where they hesitate, then fix it before it's expensive to fix.

Designed for the build

Because we implement our own designs, what you approve is what ships, down to the motion and the empty states.

How we work

Clear milestones, early previews, and a delivery plan shaped to your project.

01

Discovery

We align on your goals, audience, priorities, and what success looks like in a focused kickoff.

Clear brief
02

Planning & Design

We shape the experience and share an early visual direction or prototype for your feedback.

Early preview
03

Development

We build in focused cycles, share working progress, and test the details as we go.

Working build
04

Launch & Support

We make the final checks, launch, and keep improving from real feedback.

Live & improving

What we build it with

FigmaReactTailwind CSSFramer Motion

Work we've shipped

  • ASDify

    A sensitive screening experience designed to feel gentle and clear for the families using it.

  • Solventix Dental

    A clinic site where the visual craft carries the brand.

  • MultiScribe

    Twelve feature modules organized into something a first-time user can actually navigate.

UI/UX Design questions

Do you do design-only projects?

We can, though our strength is design and engineering together, the design holds up better when the people drawing it are the ones who have to build it. Ask us on the discovery call and we'll tell you honestly whether we're the right fit.

What do I get at the end of the design phase?

Wireframes, a clickable prototype, and a design system (components, type, colour and spacing) that the build then follows.

How long does design take?

We share an initial direction early so you can give feedback on something tangible. The full design schedule depends on the number of screens, review rounds, and accessibility needs; we agree on milestones before work begins.

Other services

Thinking about ui/ux design? The first call is free and there's no pitch deck.

Book a discovery call